There are 6 main Stats and 14 secondary stat in Hordes.
Upon each level up, your character gains 3 stat points and at level 45 your total stat points gained are 135 points.
Main Stats
Strength
Secondary Stats gained per point spent in Strength:
Stamina
Secondary Stats gained per point spent in Stamina:
Dexterity
Secondary Stats gained per point spent in Dexterity:
Intelligence
Secondary Stats gained per point spent in Intelligence:
Wisdom
Secondary Stats gained per point spent in Wisdom:
Luck
Secondary Stats gained per point spent in Luck:
 +0.02% Critical
 +0.5% Item Find
Secondary Stats
HP is the number of Health Points a character has.
HP Reg./5s is the number of Health Points the character recovers per 5 seconds.
MP is the number of Mana Points a character has.
MP Reg./5s is the number of Mana Points the character recovers per 5 seconds.
Defense reduces damage taken.
 400 Defense = 50.9% Reduction
 500 Defense = 58.0% Reduction
 600 Defense = 63.8% Reduction
 700 Defense = 68.3% Reduction
 800 Defense = 72.0% Reduction
 900 Defense = 75.0% Reduction
 1000 Defense = 77.4% Reduction
 1100 Defense = 79.3% Reduction
 1200 Defense = 80.8% Reduction
Block is the chance of blocking an attack, negating taken damage by 80%.
Min Dmg. is the minimum damage an attack will do (without taking the damage multipliers or the target's defense into consideration).
Max Dmg. is the maximum damage an attack will do (without taking the damage multipliers or the target's defense into consideration).
Attack Spd. affects the cooldown speed of autoattacks. (Does not apply to Mage, as this class does not have an autoattack.).
Critical is the percentage (%) chance of dealing a critical hit whilst ignoring target's defense..
Haste decreases cooldowns and cast times of skills and auto attacks. It also decreases the time interval between ticks of some of the skills that deal health or damage over time. The global cooldown is not affected by haste.
Move Spd. is your movement speed.
Bag Slots refers to the number of slots your base inventory has. Additional slots obtained using Bags or the Elixir subscription are added onto this base number.
Item Find increases the chance of items and gold dropping.
"You inherited special abilities through your ancestry and family traditions, granting you extra benefits from certain stats."
Bloodline is a passive Skill that is a starting skill for all four Classes, each upgrading some of your minimum and maximum damage as you upgrade the respective stat(s) of each class.
Warrior Bloodline skill buffs permanently:
 For 1 Strength gain 0.3 Minimum Damage.
 For 1 Strength gain 0.3 Maximum Damage.
 For 1 Strength gain 0.3 HP Regeneration per 5 seconds.
Mage Bloodline skill buffs permanently:
 For 1 Intelligence gain 0.4 Minimum Damage.
 For 1 Intelligence gain 0.4 Maximum Damage.
Archer Bloodline skill buffs permanently:
 For 1 Dexterity gain 0.4 Minimum Damage.
 For 1 Dexterity gain 0.4 Maximum Damage.
Shaman Bloodline skill buffs permanently:
 For 1 Wisdom gain 0.4 Minimum Damage.
 For 1 Wisdom gain 0.4 Maximum Damage.
