Tempering
Tempering is a movement buff Skill that the Warrior can cast. "You slow down for 2 seconds. Then, if you are incapacitated: all control impairing effects are removed, your Charge cooldown is reset and you gain 20 Movement Speed for 3 seconds." Spell Guide Against Mages The main spell this spell counters is Ice Bolt. When you are currently at 4 stacks of ice bolt in a 1v1 against a mage, wait for the mage to have around 0.2 seconds left on his cast time for the fifth ice bolt to give the Mage practically no time to react and not be able to cancel it. Be weary though, as mages gain a ice bolt insta-cast every 7 seconds, so keep the 7 second cycle in mind. They can also cast a ice bolt along with another one of their spells with cast time. It also works against Chilling Radiance. Against Shamans You can also avoid a Agonize in a 1v1 by keeping watch on the Shaman's spellcasting. Against Warriors A Warrior will generally use Charge immediately after an encounter, so you can pre-temp when you initiate an attack. Keep in mind that tempering does not work against Relentless Cry and other soft incapacitations. Against Archers Against archers, it's literally useless. Do not use a skill point on this skill if you're planning on 1v1ing an Archer. Spell Levels
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